#include "include/DrawManager.h"

DrawManager::DrawManager(void)
{
//	ogl_SimpleShader.Initialize("shd/vert.txt", "shd/frag.txt");
//	ogl_SkinningShader.Initialize("shd/skn_vert.txt", "shd/skn_frag.txt");
};

DrawManager & DrawManager::GetInstance()
{
	static DrawManager instance;
	return instance;
}